Landscapes Series 1

A collection of renders done with the purpose of understanding and exploring skin shaders in Cinema 4D.

Models were posed and exported out of Daz Studio along with their UV maps, then brought maps into Photoshop for any customization, and imported into Cinema 4D to start building the shader, as well as testing different lighting set ups.

Additional detail hair and cloth was built and simulated inside Cinema 4D as well. Rendered in Octane for C4D.